Couatl Rogue Serpent
Large immortal magical beast
Level 14 Skirmisher XP 1000
Initiative +14 Senses Perception +8
HP 134; Bloodied 67
AC 28; Fortitude 24, Reflex 26, Will 24
Speed 8, fly 10 (hover)
Bite (standard, at-will) Poison, Radiant
+19 vs AC; 2d6+5 damage, and the target takes ongoing 5 poison and radiant damage and takes 5 poison and radiant damage each time it makes an opportunity attack (save ends both).
Passing Bites (standard, recharge )
The couatl rogue serpent makes a bite attack, shifts its speed, and makes another bite attack.
Venomous Teleport (move; recharge ) Teleportation
The couatl rogue serpent swaps positions with a creature within 10 squares of it that is taking ongoing poison and radiant damage.
Radiant Absorption Radiant
If a couatl rogue serpent takes radiant damage, its attacks deal 5 extra radiant damage until the end of its next turn.
A couatl makes saving throws against immobilizing or restraining effects at the start of its turn as well as at the end of its turn. In addition, a couatl can make saving throws against immobilizing or restraining effects that do not allow saving throws and would normally end at the end of its turn or at the end of an enemy’s turn.
Alignment Evil Languages Supernal
Skills Bluff +15, Diplomacy +15, Nature +13, Stealth +17
Str 19 (+11) Dex 22 (+13) Wis 15 (+9)
Con 14 (+9) Int 18 (+11) Cha 19 (+11)
Description: ALL BUT A FEW COUATLS fight for the forces of good. Evil couatls, perhaps jaded by endless battles, find the allure of power too difficult to resist.
Published in Draconomicon: Metallic Dragons, page(s) 186.