Couatl Star Serpent
Large immortal magical beast (reptile)
Level 15 Elite Controller (Leader) XP 2400

Initiative +11        Senses Perception +18; low-light vision
HP 286; Bloodied 143
AC 29; Fortitude 27, Reflex 27, Will 28
Saving Throws +2
Speed 6, fly 8 (hover)
Action Points 1

Bite (standard, at-will) Poison, Radiant

Reach 2; +20 vs AC; 1d6+5 poison and radiant damage, and the target takes ongoing 5 poison and radiant damage and is slowed (save ends both).

Couatl Radiance (standard, encounter) Fire, Healing, Radiant

The couatl star serpent gains insubstantial and phasing until the end of its turn, and moves 8 squares. The star serpent can move through enemies’ spaces. If the star serpent moves through an ally’s space, that ally regains 15 hit points and can spend a healing surge. If it passes through an enemy’s space, the couatl makes an attack against that enemy; +19 vs Will; 1d6+5 fire and radiant damage, and ongoing 10 fire and radiant damage (save ends). The star serpent can attack a target only once with each use of this power.

Righteous Coils (minor 1/round, at-will)

Reach 2; +19 vs Fortitude; 1d6+5 damage, and the target is grabbed. A creature grabbed by the couatl star serpent grants combat advantage to the star serpent, and the star serpent can move the grabbed creature without needing to make a Strength attack.

Constrict (minor 1/round, at-will)

Reach 2; targets a creature grabbed by the couatl star serpent; +19 vs Fortitude; 2d6+5 damage, and the target is dazed until the end of the couatl’s next turn.

Purifying Scream (standard, encounter) Psychic

Close burst 5; targets enemies; +18 vs Will; 1d10+6 psychic damage, and the target is dazed (save ends). If the target is taking ongoing fire, poison, or radiant damage, it is also stunned until the end of the couatl star serpent’s next turn.

Radiant Absorption Radiant

If a couatl star serpent takes radiant damage, its attacks deal 5 extra radiant damage until the end of its next turn.

Twist Free

A couatl star serpent makes saving throws against immobilized and restrained conditions at the start of its turn as well as at the end of its turn. In addition, a star serpent can make saving throws against immobilized and restrained conditions that do not allow saving throws and would normally end at the end of its turn or at the end of an enemy’s turn.

Alignment Unaligned        Languages Supernal
Skills Arcana +17, Diplomacy +17, Insight +18
Str 20 (+12)      Dex 18 (+11)      Wis 22 (+13)
Con 15 (+9)      Int 20 (+12)      Cha 20 (+12)

Description: A COUATL STAR SERPENT RUSHES FEARLESSLY into battle, constricting enemies in its coils.


Published in Monster Manual 2, page(s) 38.