Crabman
Large natural humanoid (aquatic)
Level 10 Minion Soldier XP 125

HP 1; a missed attack never damages a minion.Initiative +7
AC 26, Fortitude 23, Reflex 19, Will 21Perception+7
Speed 5, swim 5Low-light vision

Traits

Aquatic

The crabman can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.

Standard Actions

Pincers At-Will

Attack: Melee 2 (one creature); +15 vs. AC

Hit: 9 damage, and the target is grabbed (escape DC 16). While grabbing a creature, the crabman can use pincers only against that creature, but it has combat advantage when doing so.

Str 19 (+9)                Dex 10 (+5)                Wis 15 (+7)
Con 16 (+8)                Int 8 (+4)                Cha 10 (+5)

Alignment Unaligned        Languages Common

Published in Dungeon Magazine 215.