Large elemental magical beast (earth)
Level 15 Elite Soldier XP 2400
|HP 304; Bloodied 152||Initiative +10|
|AC 31, Fortitude 29, Reflex 24, Will 26||Perception+11|
|Speed 2, climb 2 (spider climb)||Darkvision|
|Saving Throws +2; Action Points 1|
Lashing Tentacles Aura 5
Any enemy that enters the aura or starts its turn there is marked by the roper until it is no longer in the aura. Enemies marked by the roper cannot be marked by other creatures while the enemies are in the aura.
The roper can retract its tentacles and close its eye and mouth to resemble a natural rock formation. While the roper is on a horizontal rock surface, a creature must succeed on a DC 30 Perception check to see through the roper’s disguise.
Attack: Melee 10 (one creature); +18 vs. Reflex
Hit: 3d8 + 11 damage, and the roper grabs the target (escape DC 22).
Double Attack At-Will
Effect: The roper uses tentacle twice.
Attack: Melee 1 (one creature grabbed by the roper); +20 vs. AC
Hit: 4d12 + 18 damage.
Miss: Half damage.
Reel At-Will 1/round
Attack: Melee 10 (each creature grabbed by the roper); +20 vs. Fortitude
Hit: The roper pulls the target up to 5 squares.
Tentacle Retaliation At-Will
Trigger: An enemy marked by the roper makes an attack that doesn’t include it as a target.
Effect (Immediate Reaction): The roper uses tentacle against the triggering enemy.
Skills Stealth +13
Str 22 (+13) Dex 12 (+8) Wis 18 (+11)
Con 24 (+14) Int 14 (+9) Cha 9 (+6)
Alignment evil Languages Primordial
Changed to match May update.
Published in Monster Vault, page(s) 249, Dungeon Magazine 198.