Crag Roper
Large elemental magical beast (earth)
Level 15 Elite Soldier XP 2400

HP 304; Bloodied 152Initiative +10
AC 31, Fortitude 29, Reflex 24, Will 26Perception+11
Speed 2, climb 2 (spider climb)Darkvision
Saving Throws +2; Action Points 1

Traits

Lashing Tentacles Aura 5

Any enemy that enters the aura or starts its turn there is marked by the roper until it is no longer in the aura. Enemies marked by the roper cannot be marked by other creatures while the enemies are in the aura.

Stony Body

The roper can retract its tentacles and close its eye and mouth to resemble a natural rock formation. While the roper is on a horizontal rock surface, a creature must succeed on a DC 30 Perception check to see through the roper’s disguise.

Standard Actions

Tentacle At-Will

Attack: Melee 10 (one creature); +18 vs. Reflex

Hit: 3d8 + 11 damage, and the roper grabs the target (escape DC 22).

Double Attack At-Will

Effect: The roper uses tentacle twice.

Bite At-Will

Attack: Melee 1 (one creature grabbed by the roper); +20 vs. AC

Hit: 4d12 + 18 damage.

Miss: Half damage.

Minor Actions

Reel At-Will 1/round

Attack: Melee 10 (each creature grabbed by the roper); +20 vs. Fortitude

Hit: The roper pulls the target up to 5 squares.

Triggered Actions

Tentacle Retaliation At-Will

Trigger: An enemy marked by the roper makes an attack that doesn’t include it as a target.

Effect (Immediate Reaction): The roper uses tentacle against the triggering enemy.

Skills Stealth +13
Str 22 (+13)                Dex 12 (+8)                Wis 18 (+11)
Con 24 (+14)                Int 14 (+9)                Cha 9 (+6)

Alignment evil        Languages Primordial
Update (6/1/2011)
Changed to match May update.

Published in Monster Vault, page(s) 249, Dungeon Magazine 198.