Cranium Rat Arcanist Swarm
Medium natural beast (swarm)
Level 14 Controller XP 1000

Initiative +16        Senses Perception +22; low-light vision
Mind Whispers aura 1; each enemy that begins its turn in the aura takes 5 psychic damage and a –2 penalty to attack rolls until the end of its next turn.
HP 141; Bloodied 70
AC 28; Fortitude 27, Reflex 25, Will 26
Resist half damage from melee and ranged attacks; Vulnerable 10 against close and area attacks
Speed 6, climb 3

Swarm of Teeth (standard, at-will)

+19 vs AC; 1d8+5 damage, and ongoing 5 damage (save ends).

Psychic Bolt (standard, at-will) Psychic

Ranged 20; +18 vs Will; 1d10+6 psychic damage, and the target is dazed (save ends).

Psychic Barrage (standard, recharge ) Psychic

Area burst 1 within 10; +16 vs Will; 2d10+6 psychic damage, and the target is stunned (save ends).

Group Mind

For each cranium rat swarm within 10 squares of any other one, increase attack and damage rolls by 1, and increase the Intelligence score of each swarm by 2.

Alignment Unaligned        Languages telepathy 10
Str 18 (+11)      Dex 16 (+10)      Wis 17 (+10)
Con 21 (+12)      Int 10 (+7)      Cha 18 (+11)


Published in Dungeon Master's Guide 2, page(s) 207.