Craud Crusher
Medium natural beast (aquatic)
Level 4 Brute XP 175

HP 70; Bloodied 35Initiative +5
AC 16, Fortitude 17, Reflex 16, Will 15Perception+4
Speed 5, swim 6Darkvision

Traits

Aquatic

The crusher can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.

Red Tide

Whenever the crusher reduces a target to 0 hit points or fewer, the crusher gains a +5 bonus to its next damage roll before the end of the encounter.

Standard Actions

Claw At-Will

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 1d12 + 2 damage, and the crusher grabs the target. The crusher can grab only one creature at a time.

    Sustain Minor: The crusher sustains the grab, and the grabbed creature takes 1d6 + 3 damage.

Hammerclaw Encounter

Attack: Melee 2 (one creature); +7 vs. Reflex

Hit: 2d12 + 10 damage, and the crusher pushes the target 1 square and knocks it prone.

Str 17 (+5)                Dex 16 (+5)                Wis 14 (+4)
Con 20 (+7)                Int 3 (-2)                Cha 9 (+1)

Alignment unaligned        Languages -

Published in Monster Manual 3, page(s) 37.