Craud King
Medium natural beast (aquatic)
Level 5 Soldier (Leader) XP 200

HP 67; Bloodied 33Initiative +7
AC 21, Fortitude 16, Reflex 15, Will 17Perception+4
Speed 5, swim 6Darkvision


Blood in the Water Aura 3

Allies within the aura gain a +2 bonus to attack rolls against bloodied creatures.


The king can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.

Standard Actions

Claw At-Will

Attack: Melee 1 (one creature); +10 vs. AC

Hit: 2d6 + 6 damage, and the king slides the target 1 square to another square adjacent to the king.

Claw Flurry Recharge

Effect: The king uses claw against two different creatures. If the king slides a target with this attack, one ally adjacent to the target after the slide can make a melee basic attack against the target as a free action.

Minor Actions

Angler’s Lure (charm) At-Will 1/round

Attack: Close burst 5 (one creature in the burst); +10 vs. Will

Hit: The king pulls the target 3 squares, and the target is marked until the end of the king’s next turn.

Triggered Actions

For the King Encounter

Trigger: The king is first bloodied.

Effect (No Action): Each ally within 5 squares of the king shifts 4 squares as a free action and must end the shift closer to the king than it was when it began the shift. It then can make a melee basic attack as a free action.

Str 18 (+6)                Dex 16 (+5)                Wis 14 (+4)
Con 19 (+6)                Int 3 (-2)                Cha 6 (0)

Alignment unaligned        Languages -

Published in Monster Manual 3, page(s) 37.