|HP 1; a missed attack never damages a minion.||Initiative +5|
|AC 15, Fortitude 12, Reflex 13, Will 10||Perception+0|
|Speed 8, climb 4||Tremorsense 10|
|Immune disease, poison; Resist 5 necrotic|
When a creature starts its turn adjacent to at least three claws, the creature is slowed until the start of its next turn.