Crazed Human Rabble
Medium natural humanoid
Level 2 Minion XP 31

Initiative +1        Senses Perception +1
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11 ; see also mob rule
Speed 6

Club (standard, at-will) Weapon

+6 vs AC; 4 damage.

Aura of Madness (opportunity, when a creature starts its turn within 3 squares of the human rabble)

The human rabble slides the triggering creature 1 square.

Psychic Feedback ( when the human rabble drops to 0 hit points) Psychic

Each enemy adjacent to one or more human rabble takes 2 psychic damage.

Mob Rule

The human rabble gains a +2 power bonus to all defenses while at least two other human rabble are within 5 squares of it.

Alignment Unaligned        Languages Common
Str 14 (+3)      Dex 10 (+1)      Wis 10 (+1)
Con 12 (+2)      Int 9 (0)      Cha 11 (+1)

Equipment: club .


Published in Dungeon Master's Guide 2, page(s) 121.