Huge shadow animate (undead)
Level 19 Elite Soldier XP 4800
|HP 328; Bloodied 164||Initiative +21|
|AC 35, Fortitude 31, Reflex 34, Will 30||Perception+20|
|Speed 0, fly 6 (altitude limit 3)||Darkvision|
|Immune disease; Resist 10 necrotic, 10 poison; Vulnerable 10 radiant|
|Saving Throws +2; Action Points 1|
Impending Doom (necrotic) Aura 2
Enemies can’t spend healing surges in the aura. When an enemy ends its turn in the aura, it takes 10 necrotic damage, and the deathmist gains 10 temporary hit points.
The deathmist takes half damage from any damage source, except those that deal fire, force, or radiant damage. When it takes fire or radiant damage, it loses this trait until the start of its next turn.
The deathmist can move through openings of any size. It can also enter other creatures’ spaces and end its turn there.
Deathly Grasp (necrotic, poison) At-Will
Attack: Melee 2 (one creature); +22 vs. Fortitude
Hit: 3d8 + 14 necrotic and poison damage, and the target is slowed until the end of the deathmist’s next turn.
Demand Obedience (necrotic, psychic) At-Will
Attack: Melee 2 (one or two creatures); +22 vs. Will
Hit: 4d8 + 10 necrotic and psychic damage. If the target uses an attack power that doesn’t include the deathmist as a target before the end of the deathmist’s next turn, the target takes 10 necrotic and psychic damage.
Terror Wave (fear, psychic) Recharge when first bloodied
Attack: Close burst 2 (enemies in the burst); +22 vs. Will
Hit: 3d10 + 11 psychic damage, and the target is immobilized until the end of the deathmist’s next turn.
Hypnotic Lure (charm) At-Will 1/round
Attack: Close burst 5 (one or two creatures in the burst); +22 vs. Will
Hit: The deathmist pulls the target up to 4 squares.
Skills Stealth +24
Str 17 (+12) Dex 30 (+19) Wis 22 (+15)
Con 24 (+16) Int 12 (+10) Cha 12 (+10)
Alignment Evil Languages Abyssal
Published in Monster Vault: Threats to the Nentir Vale, page(s) 111.