Crocodile Cult Priest
Medium natural humanoid (shapechanger), human
Level 12 Soldier (Leader) XP 700

HP 124; Bloodied 62Initiative +10
AC 28, Fortitude 25, Reflex 24, Will 24Perception+9
Speed 6, swim 6 in crocodile formLow-light vision

Standard Actions

Whip (weapon) At-Will

Requirement: The priest must be in human or hybrid form.

Attack: Melee 2 (one creature); +17 vs. AC

Hit: 2d8 + 11 damage, and the priest can pull the target 1 square or make the target fall prone.

Bite At-Will

Requirement: The priest must be in crocodile or hybrid form.

Attack: Melee 1 (one creature); +17 vs. AC

Hit: 2d8 + 11 damage, and the target is grabbed (escape DC 20). The target takes ongoing 10 damage until the grab ends.

Minor Actions

Change Shape (polymorph) At-Will

Effect: The priest can alter its physical form to appear as a crocodile, a human–crocodile hybrid, or a unique Medium humanoid until the priest uses change shape again or dies.

Triggered Actions

Call for Vengeance At-Will

Trigger: An ally within 5 squares of the priest is killed by an enemy attack.

Effect (Immediate Reaction): Any ally within 5 squares of the priest gains a +5 bonus to weapon damage rolls until the end of the priest’s next turn.

Skills Athletics +16, Heal +14
Str 20 (+11)                Dex 14 (+8)                Wis 16 (+9)
Con 20 (+11)                Int 12 (+7)                Cha 16 (+9)

Alignment Evil        Languages Common
Equipment: crocodile hide armor, whip .

Published in Dungeon Magazine 209.