Crocodile God
Huge immortal beast (reptile)
Level 18 Solo Soldier XP 10000

HP 696; Bloodied 348Initiative +16
AC 34, Fortitude 31, Reflex 29, Will 30Perception+15
Speed 6, swim 6Low-light vision
Immune charm, fear
Saving Throws +5; Action Points 2

Traits

Mesmerizing Presence (charm) Aura 3

Any enemy that starts its turn in the aura must roll a d6 to determine its condition until the start of its next turn.

    1-3: The enemy cannot attack the god during the god’s turn.

    4-5: The enemy is dazed.

    6: The enemy is dominated by the god.

Standard Actions

Bite At-Will

Requirement: The god must not have a creature grabbed.

Attack: Melee 2 (one creature); +23 vs. AC

Hit: 3d12 + 30 damage, and target is grabbed by the god (escape DC 23) and takes ongoing 20 damage until the grab ends.

Death Roll At-Will

Effect: The god shifts up to its speed, pulling any creature grabbed by it with it, dealing that creature 15 damage. This movement doesn’t provoke opportunity attacks from the grabbed creature. Each time the god enters a square adjacent to an enemy for the first time during the move, the god makes the following attack against that enemy.

Attack: Melee 1 (one creature); +21 vs. Reflex

Hit: 4d8 + 8 damage, and the target falls prone.

Thrashing Maw and Tail At-Will

Effect: The god can use bite before or after making this attack.

Attack: Close blast 5 (creatures in the blast); +21 vs. Reflex

Hit: 4d8 + 8 damage, and the target falls prone.

Water Spout Recharge when first bloodied

Attack: Area burst 2 within 10 (creatures in the burst); +21 vs. Fortitude

Hit: 10d6 + 15 damage, and the target is dazed (save ends).

Miss: Half damage.

Move Actions

Water Spirit (teleportation) Recharge

Effect: The god teleports up to 10 squares to a space that contains at least 1 square of water.

Triggered Actions

Blooded Frenzy Encounter

Trigger: The god is first bloodied.

Effect (No Action): The god gains 1 action point.

Str 26 (+17)                Dex 20 (+14)                Wis 22 (+15)
Con 22 (+15)                Int 9 (+8)                Cha 20 (+14)

Alignment Unaligned        Languages understands Common

Published in Dungeon Magazine 209.