Medium natural humanoid
Level 19 Elite Controller XP 4800
Initiative +16 Senses Perception +12; low-light vision
HP 358; Bloodied 179
AC 35; Fortitude 30, Reflex 35, Will 34
Resist 14 fire
Saving Throws +2
Action Points 1
Cruel Dagger (standard, at-will) Weapon
+24 vs AC; 1d4+7 damage, and the target is immobilized and takes ongoing 10 damage (save ends).
Opportune Slash (minor 1/round, at-will) Weapon
+23 vs ; 3d6+8 damage.. Cruel Seirrah makes a cruel dagger attack against an immobilized target.
Blade Spray (standard; requires dagger, recharge ) Weapon
close blast 3; +24 vs Reflex; 6d4+7 damage, and the target is slowed (save ends).
Infernal Wrath (minor; encounter)
Seirrah gains a +1 power bonus to her next attack roll against an enemy that hit her since her last turn. If the attack hits and deals damage, it deals 7 extra damage.
Mobile Cover (move; recharge )
Seirrah shifts 3 squares and slides 3 squares one immobilized enemy that was adjacent to her at the start of that movement. The enemy must end adjacent to Seirrah.
Seirrah has a +1 racial bonus to attack rolls against bloodied foes.
Body Shield ( when seirrah is damaged by an attack while adjacent to an immobilized enemy)
Seirrah takes half the attack’s damage and one adjacent immobilized enemy of her choice takes the other half.
Alignment Evil Languages Common
Skills Bluff +23, Intimidate +21, Stealth +23
Str 15 (+11) Dex 25 (+16) Wis 17 (+12)
Con 19 (+13) Int 22 (+15) Cha 24 (+16)
Equipment: dagger x10, hide armor .
Published in Dragon Magazine 370, page(s) 18.