Cruel Seirrah
Medium natural humanoid
Level 19 Elite Controller XP 4800

Initiative +16        Senses Perception +12; low-light vision
HP 358; Bloodied 179
AC 35; Fortitude 30, Reflex 35, Will 34
Resist 14 fire
Saving Throws +2
Speed 6
Action Points 1

Cruel Dagger (standard, at-will) Weapon

+24 vs AC; 1d4+7 damage, and the target is immobilized and takes ongoing 10 damage (save ends).

Opportune Slash (minor 1/round, at-will) Weapon

+23 vs ; 3d6+8 damage.. Cruel Seirrah makes a cruel dagger attack against an immobilized target.

Blade Spray (standard; requires dagger, recharge ) Weapon

close blast 3; +24 vs Reflex; 6d4+7 damage, and the target is slowed (save ends).

Infernal Wrath (minor; encounter)

Seirrah gains a +1 power bonus to her next attack roll against an enemy that hit her since her last turn. If the attack hits and deals damage, it deals 7 extra damage.

Mobile Cover (move; recharge )

Seirrah shifts 3 squares and slides 3 squares one immobilized enemy that was adjacent to her at the start of that movement. The enemy must end adjacent to Seirrah.

Bloodhunt

Seirrah has a +1 racial bonus to attack rolls against bloodied foes.

Body Shield ( when seirrah is damaged by an attack while adjacent to an immobilized enemy)

Seirrah takes half the attackā€™s damage and one adjacent immobilized enemy of her choice takes the other half.

Alignment Evil        Languages Common
Skills Bluff +23, Intimidate +21, Stealth +23
Str 15 (+11)      Dex 25 (+16)      Wis 17 (+12)
Con 19 (+13)      Int 22 (+15)      Cha 24 (+16)

Equipment: dagger x10, hide armor .


Published in Dragon Magazine 370, page(s) 18.