Crughth, Orc Shaman
Medium natural humanoid
Level 5 Elite Controller XP 400

HP 124; Bloodied 62Initiative +4
AC 19, Fortitude 17, Reflex 16, Will 18Perception+6
Speed 6Low-light vision
Saving Throws +2; Action Points 1

Traits

Revel in Blood Aura 1

Any bloodied enemy that starts its turn in the aura takes 5 damage.

Standard Actions

Spirit Axe (necrotic, weapon) At-Will

Attack: Melee 1 (one creature); +10 vs. AC

Hit: 1d10 + 2 damage plus 1d10 necrotic damage, and the target is slowed until the end of Crughth’s next turn.

Spirit Guidance At-Will

Effect: Crughth uses spirit axe twice.

Incensed Ancestors (fear, psychic) At-Will

Attack: Close blast 3 (enemies in the blast); +8 vs. Will

Hit: 2d8 + 4 psychic damage, and the target grants combat advantage (save ends).

    First Failed Saving Throw: The target is dazed until the end of Crughth’s next turn.

Scornful Howl (fear, thunder) Recharge when Crughth is first bloodied

Requirement: Crughth must have taken damage during the encounter.

Attack: Close burst 2 (enemies in the burst); +8 vs. Will

Hit: 2d10 + 4 thunder damage, and Crughth pushes the target up to 2 squares.

Miss: Half damage, and Crughth pushes the target 1 square.

Triggered Actions

Savage Demise Encounter

Trigger: Crughth drops to 0 hit points.

Effect (Free Action): Crughth takes a standard action.

Skills Nature +11, Religion +7
Str 16 (+5)                Dex 14 (+4)                Wis 18 (+6)
Con 14 (+4)                Int 10 (+2)                Cha 13 (+3)

Alignment Evil        Languages Common, Giant
Equipment: battleaxe , hide armor .

Published in Dungeon Magazine 196.