Crushing Wave Hierophant
Medium elemental humanoid (aquatic, water), genasi
Level 10 Artillery (Leader) XP 500
Initiative +9 Senses Perception +8
HP 84; Bloodied 42
AC 22; Fortitude 22, Reflex 22, Will 23
Saving Throws +2 against ongoing damage
Speed 6, swim 6
Hammer (standard, at-will) Weapon
+17 vs AC; 1d8+6 damage.
Force Hammer (standard, at-will) Force
Ranged 20; +17 vs AC; 2d6+6 force damage, and the Crushing Wave hierophant slides the target 2 squares.
Tide of War (minor 1/round, at-will)
Close burst 10; targets one or two allies; the target shifts 2 squares. If the target ends this move adjacent to at least one enemy, it can make a melee basic attack against one of those enemies as a free action
Phantom Rain (standard, recharge ) Force, Lightning
Area burst 2 within 20; +15 vs Reflex; 2d8+5 force and lightning damage, and the target is slowed until the end of the Crushing Wave hierophant’s next turn.
Swift Current (move; encounter)
The Crushing Wave hierophant shifts 6 squares. During this movement, the hierophant can move across liquid and through enemies’ spaces, ignoring difficult terrain and hazardous terrain effects. It takes no penalties for squeezing during this movement.
Alignment Evil Languages Common, Primordial
Skills Arcana +12, Religion +12
Str 11 (+5) Dex 18 (+9) Wis 17 (+8)
Con 18 (+9) Int 15 (+7) Cha 21 (+10)
Equipment: hammer, chainmail .
Description: Not all of Solkara’s worshipers are such mighty beings as titans or abominations. Many of her lesser followers are watersoul genasi who long for her to inundate creation.
Published in The Plane Below, page(s) 154.