Cryonax
Huge elemental humanoid (cold, primordial)
Level 34 Solo Brute XP 195000

HP 1248; Bloodied 624Initiative +23
AC 46, Fortitude 48, Reflex 44, Will 46Perception+27
Speed 8Blindsight, Darkvision
Immune cold; Vulnerable 10 fire
Saving Throws +5; Action Points 3

Traits

Shardstorm (cold, thunder) Aura 30

This aura is inactive within 10 squares of Cryonax. The active aura is difficult terrain and heavily obscured. Any enemy that ends its turn in the active aura takes 25 cold and thunder damage and, if flying, falls prone.

Cold Absorption (healing)

If Cryonax would take cold damage, he instead regains a number of hit points equal to that damage.

Elemental Footing

Cryonax ignores difficult terrain. If an attack would knock Cryonax prone, he can make a saving throw to avoid falling prone.

Epic Resilience

If Cryonax is dazed, dominated, petrified, stunned, or weakened, or knocked unconscious with 1 hit point or more remaining, he ignores the effects of the condition and instead grants combat advantage and gains vulnerable 10 to all damage for the condition’s duration.

Frostbrittle

If an enemy adjacent to Cryonax hits him with a melee attack, that enemy grants combat advantage and gains vulnerable 10 to all damage until the end of that enemy’s next turn.

Threatening Reach

Cryonax can make opportunity attacks against enemies within 5 squares of him.

Standard Actions

Tentacle At-Will

Attack: Melee 5 (one creature); +39 vs. AC

Hit: 4d10 + 28 damage.

Spit Black Frost (cold, necrotic, zone) At-Will

Attack: Ranged 10 (one creature, or two creatures when Cryonax is bloodied); +39 vs. AC

Hit: 3d10 + 28 cold and necrotic damage.

Effect: Until the end of Cryonax’s next turn, the attack creates a zone in a close burst 1 around the target’s square. Squares within the zone are lightly obscured. Any creature that ends its turn in the zone takes 25 cold and necrotic damage.

Cryonax's Fury At-Will

Effect: Cryonax makes five basic attacks.

Breath of Chill Death (cold, necrotic) Recharge when first bloodied

Attack: Close blast 5 (enemies in the blast); +37 vs. Fortitude

Hit: 10d6 + 28 cold and necrotic damage, and the target is slowed and weakened (save ends both).

    First Failed Saving Throw: The target drops to 0 hit points.

Miss: Half damage.

Move Actions

Primordial Charge Recharge when first bloodied

Effect: Any effect that renders Cryonax slowed, immobilized, or restrained ends, and he moves up to his speed. Each time Cryonax comes within 5 squares of an enemy for the first time during the move, he uses tentacle against that enemy.

Str 33 (+28)                Dex 22 (+23)                Wis 30 (+27)
Con 32 (+28)                Int 20 (+22)                Cha 24 (+24)

Alignment Chaotic Evil        Languages Common, Primordial

Published in Dragon Magazine 421.