Crystal Spider
Large natural beast (spider)
Level 4 Lurker XP 175

HP 39; Bloodied 19Initiative +10
AC 18, Fortitude 14, Reflex 18, Will 16Perception+9
Speed 8, climb 8 (spider climb)Tremorsense 10
Resist 5 radiant; Vulnerable 5 thunder

Traits

Gleaming Carapace

When the crystal spider moves at least 5 squares during its turn, it gains concealment until the end of its next turn.

Standard Actions

Razor Leg At-Will

Attack: Melee 2 (one creature); +9 vs. AC

Hit: 2d6 + 5 damage.

Bite (poison) At-Will

Attack: Melee 1 (one creature that cannot see the spider); +7 vs. Fortitude

Hit: 2d6 + 1 poison damage, and ongoing 10 poison damage (save ends).

Radiant Agony Recharge when the spider uses bite or when no enemy is blinded

Attack: Close burst 2 (creatures in the burst); +5 vs. Fortitude

Hit: The spider pushes the target 3 squares, and the target is blinded until the end of the spider’s next turn.

Brilliant Ray (radiant) Recharge

Attack: Ranged 10 (one creature); +7 vs. Reflex

Hit: 4d6 + 4 radiant damage, and the target is blinded until the end of the spider’s next turn.

Skills Stealth +11
Str 10 (+2)                Dex 18 (+6)                Wis 14 (+4)
Con 9 (+1)                Int 1 (-3)                Cha 3 (-2)

Alignment Unaligned        Languages -

Published in Dark Sun Creature Catalog, page(s) 90, Marauders of the Dune Sea, page(s) 7.