Ctenmiir, Human Vampire
Medium natural humanoid (undead), human
Level 13 Elite Soldier XP 1600

Initiative +11        Senses Perception +8; Darkvision
HP 254; Bloodied 127
Regeneration 10 (regeneration doesn’t function while Ctenmiir is exposed to direct sunlight)
AC 31; Fortitude 25, Reflex 27, Will 25
Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant
Saving Throws +2
Speed 7, climb 3 (spider climb)
Action Points 1

Hammer Strike (standard; requires whelm, at-will) Weapon

+17 vs AC; 2d10+8 damage (crit 28+4d6, or crit 28+4d10 against Large or larger creatures).

Thrown Hammer (standard; requires whelm, at-will) Weapon

ranged 5/10; +17 vs Reflex; 2d10+7 damage (crit 28+4d6, or crit 28+4d10 against Large or larger creatures).

Double Attack (standard, at-will) Weapon

Requires Whelm; Ctenmiir makes a hammer strike attack against one target and a hammer strike or a thrown hammer attack against another target.

Blood Drain (standard; requires combat advantage against the target, recharges when an adjacent creature becomes bloodied) Healing

+15 vs Fortitude; 4d12 damage, and the target is weakened (save ends), and Ctenmiir regains 63 hit points and 1 action point.

Thunder Smite (standard; requires whelm, encounter) Thunder, Weapon

+17 vs AC; 3d10+8 thunder damage (crit 38+4d6, or crit 38+4d10 against Large or larger creatures), and the target is knocked prone.

Dominating Gaze (minor, recharge

Ranged 5; +15 vs Will; the target is dominated and takes a -2 penalty to saving throws against being dominated (save ends both). Aftereffect: The target is dazed (save ends). Ctenmiir can have only one creature dominated at a time.

Mist Form (standard; sustain minor; encounter) Polymorph

Ctenmiir becomes insubstantial and gains fl y (hover) 12 until the end of his next turn. Ctenmiir cannot attack while in this form and can remain in this state for 1 hour.

Second Wind (standard; encounter) Healing

Ctenmiir spends a healing surge to regain 63 hit points. In addition, he gains a +2 bonus to all defenses until the start of his next turn.

Alignment Unaligned        Languages Common
Skills Athletics +15, Bluff +11, Intimidate +11, Stealth +14
Str 19 (+10)      Dex 16 (+9)      Wis 14 (+8)
Con 15 (+8)      Int 12 (+7)      Cha 11 (+6)

Equipment: scale armor , whelm.

Published in Open Grave, page(s) 202.