Cult Guard
Medium natural humanoid
Level 23 Soldier XP 5100

Initiative +19        Senses Perception +11; low-light vision
HP 216; Bloodied 108
AC 39; Fortitude 36, Reflex 34, Will 30
Speed 5

Longsword (standard, at-will) Weapon

+30 vs AC; 2d8 + 10 damage, and the target is marked until the end of the cult guard’s next turn.

Light Crossbow (standard, at-will) Weapon

Ranged 15/30; +30 vs AC; 2d8 + 10 damage, and the target is marked until the end of the cult guard’s next turn.

Knockdown Strike (standard, recharge ) Weapon

+30 vs AC; 3d8 + 8 damage, and the target is knocked prone.

Alignment Evil        Languages Common
Skills Endurance +23, Intimidate +18
Str 26 (+19)      Dex 22 (+17)      Wis 10 (+11)
Con 24 (+18)      Int 12 (+12)      Cha 14 (+13)

Equipment: quiver with 10 bolts, chainmail , crossbow , longsword .


Published in Elder Evils, page(s) 17.