Cultist Thug
Medium natural humanoid
Level 8 Skirmisher XP 350

Initiative +10        Senses Perception +9
HP 87; Bloodied 43
AC 22; Fortitude 20, Reflex 22, Will 19
Speed 6

Short Sword (standard, at-will) Weapon

+13 vs AC; 2d6+2 damage.

Shortbow (standard, at-will) Weapon

Ranged 15/30; +13 vs AC; 1d8+3 damage.

Deft Strike (standard, at-will) Weapon

The cultist thug shifts up to 2 squares and then makes a short sword attack; +13 vs AC; 2d6+2 damage.

Combat Advantage

The cultist thug deals an extra 2d6 damage on melee attacks against any target it has combat advantage against.

Dark Boon (minor; usable only while bloodied; encounter)

For as long as it is bloodied, the cultist thug gains regeneration 4.

Alignment Evil        Languages Common
Skills Acrobatics +13, Athletics +12, Bluff +10
Str 16 (+7)      Dex 18 (+8)      Wis 11 (+4)
Con 15 (+6)      Int 12 (+5)      Cha 12 (+5)

Equipment: arrows (30) , leather armor , short sword , shortbow .


Published in Dungeon Magazine 157, page(s) 75.