Cultist of Zargon
Medium natural humanoid
Level 23 Skirmisher XP 5100
Initiative +19 Senses Perception +11; low-light vision
HP 216; Bloodied 108
AC 39; Fortitude 36, Reflex 34, Will 30
Speed 6 see also pounce
Battleaxe (standard, at-will) Weapon
+30 vs AC; 2d10 + 8 damage.
Light Crossbow (standard, at-will) Weapon
Ranged 15/30; +30 vs AC; 2d8 + 10 damage.
Crushing Blow (standard; requires a battleaxe, encounter) Weapon
+30 vs AC; 2d10 + 8 damage, and the target is knocked prone and weakened (save ends).
Subjugate Interloper Psychic
When a cultist hits a creature granting it combat advantage with a melee attack, that creature gains ongoing 10 psychic damage and dazed (save ends both).
Pounce (standard; recharge ) Weapon
The cultist moves up to 5 squares, gains combat advantage against all creatures it ends this move adjacent to until the end of its next turn, and makes a basic melee attack.
Alignment Evil Languages Common
Skills Endurance +23, Intimidate +20
Str 26 (+19) Dex 22 (+17) Wis 10 (+11)
Con 24 (+18) Int 12 (+12) Cha 18 (+15)
Equipment: quiver with 10 bolts, battleaxe , chainmail , crossbow .
Published in Elder Evils, page(s) 18.