Cultist of Zargon
Medium natural humanoid
Level 23 Skirmisher XP 5100

Initiative +19        Senses Perception +11; low-light vision
HP 216; Bloodied 108
AC 39; Fortitude 36, Reflex 34, Will 30
Speed 6 see also pounce

Battleaxe (standard, at-will) Weapon

+30 vs AC; 2d10 + 8 damage.

Light Crossbow (standard, at-will) Weapon

Ranged 15/30; +30 vs AC; 2d8 + 10 damage.

Crushing Blow (standard; requires a battleaxe, encounter) Weapon

+30 vs AC; 2d10 + 8 damage, and the target is knocked prone and weakened (save ends).

Subjugate Interloper Psychic

When a cultist hits a creature granting it combat advantage with a melee attack, that creature gains ongoing 10 psychic damage and dazed (save ends both).

Pounce (standard; recharge ) Weapon

The cultist moves up to 5 squares, gains combat advantage against all creatures it ends this move adjacent to until the end of its next turn, and makes a basic melee attack.

Alignment Evil        Languages Common
Skills Endurance +23, Intimidate +20
Str 26 (+19)      Dex 22 (+17)      Wis 10 (+11)
Con 24 (+18)      Int 12 (+12)      Cha 18 (+15)

Equipment: quiver with 10 bolts, battleaxe , chainmail , crossbow .


Published in Elder Evils, page(s) 18.