Cunning Goblin Archer
Small natural humanoid
Level 4 Artillery XP 175

HP 40; Bloodied 20Initiative +6
AC 18, Fortitude 13, Reflex 18, Will 16Perception+3
Speed 6Low-light vision

Traits

Perfect Position

If the goblin ends its turn at least 4 squares from where it started, its ranged attacks deal 1d6 extra damage until the start of its next turn.

Standard Actions

Short Sword (weapon) At-Will

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 1d6 + 6 damage.

Shortbow (weapon) At-Will

Attack: Ranged 20 (one creature); +11 vs. AC

Hit: 1d8 + 7 damage.

Mobile Ranged Attack At-Will

Effect: The goblin moves up to half its speed and uses shortbow once at any point during the movement. The goblin does not provoke opportunity attacks when moving away from the target of this attack.

Triggered Actions

Goblin Tactics At-Will

Trigger: The goblin is missed by a melee attack.

Effect (Immediate Reaction): The goblin shifts 1 square.

Skills Stealth +11, Thievery +11
Str 11 (+2)                Dex 18 (+6)                Wis 13 (+3)
Con 10 (+2)                Int 8 (+1)                Cha 8 (+1)

Alignment Evil        Languages Common, Goblin
Equipment: arrow x30, leather armor , short sword , shortbow .

Published in Dungeon Magazine 180.