Curdlemilk
Tiny immortal beast (familiar, reptile)
Level 3 Solo Skirmisher XP 750

HP 180; Bloodied 90Initiative +5
AC 18, Fortitude 15, Reflex 17, Will 16Perception+7
Speed 6, swim 6Low-light vision
Saving Throws +5; Action Points 2

Traits

Snap Out of It

If Curdlemilk is ever unable to use slithering attack due to being dominated, immobilized, restrained, slowed, or stunned, then the effect imposing the condition ends instead of Curdlemilk using slithering attack.

Standard Actions

Bite (poison) At-Will

Attack: Melee 1 (one creature); +8 vs. AC

Hit: 1d8 + 3 damage, and ongoing 5 poison damage (save ends).

Hypnosis (charm, psychic) Recharge

Attack: Ranged 5 (one or two creatures); +6 vs. Will

Hit: The target is dominated (save ends).

Triggered Actions

Tail Slap Recharge when first bloodied

Trigger: An enemy adjacent to Curdlemilk misses him with an attack.

Attack (Immediate Reaction): Melee 1 (the triggering enemy); +8 vs. Fortitude

Hit: 2d8 + 3 damage, and Curdlemilk slides the target up to 3 squares.

Slithering Attack At-Will

Trigger: An enemy is within 3 squares of Curdlemilk when he starts his turn, or an enemy ends its turn within 3 squares of Curdlemilk.

Effect (Free Action): Curdlemilk shifts up to half its speed and uses bite against the triggering enemy.

Skills Arcana +9, Bluff +9
Str 12 (+2)                Dex 14 (+3)                Wis 13 (+2)
Con 13 (+2)                Int 17 (+4)                Cha 16 (+4)

Alignment Evil        Languages Common, Supernal

Published in Dungeon Magazine 211.