Cursed Werewolf
Medium natural humanoid (shapechanger), human
Level 8 Brute XP 250

HP 98; Bloodied 49Initiative +7
AC 20, Fortitude 21, Reflex 20, Will 19Perception+11
Speed 6 (8 in wolf form)Low-light vision

Traits

Regeneration

The werewolf regains 5 hit points whenever it starts its turn and has at least 1 hit point. When the werewolf takes damage from a silvered weapon, its regeneration does not function on its next turn.

Standard Actions

Claw At-Will

Requirement: The werewolf must be in wolf or hybrid form.

Attack: Melee 1 (one creature); +13 vs. AC

Hit: 2d8 + 9 damage, or 2d8 + 14 damage to a bloodied target, and the target falls prone.

Bite At-Will

Requirement: The werewolf must be in wolf or hybrid form.

Attack: Melee 1 (one creature); +13 vs. AC

Hit: 2d10 + 9 damage. If this attack bloodies the target, the target must make a saving throw at the end of the encounter. On a failed saving throw, the target contracts the curse of werewolf lycanthropy (stage 1).

Lycanthrope Fury Recharge

Requirement: The werewolf must be in hybrid form.

Effect: The werewolf uses claw and bite.

Minor Actions

Change Shape (polymorph) At-Will

Effect: The werewolf alters its physical form to appear as a Medium wolf, unique human, or hybrid.

Skills Bluff +9, Intimidate +9
Str 20 (+9)                Dex 16 (+7)                Wis 14 (+6)
Con 18 (+8)                Int 10 (+4)                Cha 10 (+4)

Alignment Evil        Languages Common

Level 8 DiseaseWerewolf Lycanthropy

The rising moon awakens the beast within and it will stop at nothing to be free.

Stage 0: The curse is dormant.
Stage 1: While affected by stage 1, the target takes a –2 penalty to Will.
Stage 2: While affected by stage 2, whenever the target becomes bloodied, it makes a melee basic attack as a free action against an ally adjacent to it.
Stage 3: While affected by stage 3, whenever the target is hit by an attack, it makes a melee basic attack as a free action against an ally adjacent to it.
Stage 4: While affected by stage 4, the target becomes a werewolf under the DM’s control, but only on nights of the full moon. The werewolf ’s bite exposes targets to this curse, rather than werewolf moon frenzy.
Check: At the end of each extended rest, the target makes a Nature check if it is at stage 1, 2, or 3.
11 or lower: The stage of the disease increases by one.
12-15: No Change
16 or higher: The stage of the disease decreases by one.
Special: Lifting the Curse: Bestow the curse on one good creature of your level or higher. At the DM’s discretion, a Remove Affliction ritual performed on the target also lifts the curse.

Published in Dungeon Magazine 214.