Cyclops Hewer
Large fey humanoid
Level 16 Soldier XP 1400

HP 158; Bloodied 79Initiative +13
AC 32, Fortitude 31, Reflex 27, Will 29Perception+17
Speed 8

Traits

Truesight

The cyclops can see invisible creatures and objects.

Standard Actions

Battleaxe (weapon) At-Will

Attack: Melee 2 (one creature); +21 vs. AC

Hit: 2d12 + 11 damage.

Triggered Actions

Evil Eye At-Will

Trigger: An enemy the cyclops can see misses one of the cyclops’s allies with a melee attack.

Effect (Immediate Reaction): The cyclops uses battleaxe against the triggering enemy. In addition, until the end of the encounter or until the cyclops uses this power again, whenever the triggering enemy moves more than 2 squares away from the cyclops, the cyclops can shift 1 square closer to the target as an immediate reaction.

Str 25 (+15)                Dex 16 (+11)                Wis 19 (+12)
Con 22 (+14)                Int 10 (+8)                Cha 12 (+9)

Alignment unaligned        Languages Elven
Equipment: battleaxe , chainmail , light shield .

Published in Monster Manual, page(s) 47, P3 Assault on Nightwyrm Fortress, page(s) 3, Monster Vault, page(s) 39.