Cyclops Rambler
Large fey humanoid
Level 14 Skirmisher XP 1000

HP 141; Bloodied 70Initiative +12
AC 28, Fortitude 28, Reflex 25, Will 26Perception+16
Speed 8

Traits

Truesight

The cyclops can see invisible creatures and objects.

Standard Actions

Greatsword (weapon) At-Will

Attack: Melee 2 (one creature); +19 vs. AC

Hit: 2d12 + 9 damage.

Bounding Charge (weapon) Encounter

Effect: Before and after the attack, the cyclops shifts up to 3 squares

Attack: Melee 2 (one creature); +19 vs. AC

Hit: 4d12 + 7 damage.

Miss: Half damage.

Minor Actions

Evil Eye At-Will 1/round

Effect: Ranged sight (one enemy). The target is affected by the cyclops’s evil eye until the end of the encounter or until the cyclops uses this power again. While adjacent to the target, the cyclops can shift 1 extra square whenever it shifts.

Triggered Actions

Feywild Alacrity Recharge

Trigger: The cyclops hits a creature affected by its evil eye.

Effect (Free Action): The cyclops gains an extra move action that must be used before the end of its turn.

Str 23 (+13)                Dex 16 (+10)                Wis 19 (+11)
Con 21 (+12)                Int 10 (+7)                Cha 12 (+8)

Alignment unaligned        Languages Elven
Equipment: chainmail , greatsword .

Published in Monster Manual, page(s) 47, Dungeon Magazine 160, page(s) 12, Monster Vault, page(s) 38.