Cyprio
Medium natural humanoid
Level 18 Elite Lurker XP 4000

Initiative +20        Senses Perception +17
HP 260; Bloodied 130
AC 33; Fortitude 28, Reflex 32, Will 31
Saving Throws +2
Speed 6
Action Points 1

Dagger (standard, at-will) Weapon

Melee 1; +23 vs AC; 2d4+7 damage, and ongoing 10 damage (save ends).

Dagger (standard, at-will) Weapon

Ranged 5/10; +23 vs AC; 2d4+7 damage.

Double Attack (standard, at-will) Weapon

Cyprio makes two basic attacks.

Swift Strike (standard; usable while wielding a dagger, recharge

Cyprio shifts 6 squares and makes a melee attack against a single enemy at any point during that movement: melee 1; +21 vs Reflex; 2d4+7 damage, and the target is dazed and takes ongoing 10 damage (save ends both).

Altered Target (standard; at-will)

Until the start of her next turn, as a free action when targeted by a melee or ranged attack, Cyprio can redirect the attack to an enemy adjacent to her. Any enemy that takes damage from such a redirected attack grants combat advantage to Cyprio until the end of her next turn.

Combat Advantage

Cyprio’s melee and ranged attacks deal 4d6 extra damage to targets she has combat advantage against.

Deceptive Veil (minor; at-will) Illusion

Cyprio can disguise herself to appear as any Medium humanoid. A successful Insight check (opposed by Cyprio’s Bluff check) pierces the disguise.

Tumble (move; encounter)

Cyprio shifts 3 squares.

Alignment Evil        Languages Common
Skills Acrobatics +21, Athletics +14, Bluff +20, Stealth +21, Thievery +21
Str 11 (+9)      Dex 25 (+16)      Wis 17 (+12)
Con 16 (+12)      Int 20 (+14)      Cha 22 (+15)

Equipment: dagger x5, leather armor , thieves’ tools .


Published in Dragon Magazine 370, page(s) 10.