Daarzan, Ghost Beholder
Large aberrant magical beast (undead)
Level 18 Elite Artillery XP 4000
|HP 266; Bloodied 133||Initiative +16|
|AC 30, Fortitude 29, Reflex 30, Will 30||Perception+17|
|Speed 0, fly 6 (hover); phasing||Darkvision|
|Immune disease, poison; Vulnerable 15 radiant|
|Saving Throws +2; Action Points 1|
Enemies can’t gain combat advantage by flanking Daarzan.
Daarzan takes half damage from any damage source, except those that deal force or radiant damage.
Attack: Melee 1 (one creature); +21 vs. Reflex
Hit: 3d8 + 13 damage.
Eye Ray At-Will
Effect: Daarzan uses one of the following eye rays. This attack does not provoke opportunity attacks.
1. Grave Ray (cold, necrotic): Ranged 10 (one creature); +23 vs. Fortitude; 2d8 + 16 cold and necrotic damage, and the target is slowed (save ends).
2. Mind Ray (psychic): Ranged 10 (one creature); +23 vs. Will; ongoing 20 psychic damage (save ends).
First Failed Saving Throw: The target is also dazed (save ends both).
Second Failed Saving Throw: The target is instead dominated (save ends).
3. Fear Ray (psychic): Ranged 10 (one creature); +23 vs. Will; 2d8 + 16 psychic damage, and the target moves its speed away from Daarzan as a free action. Each square the target enters must be farther from Daarzan.
4. Withering Ray (necrotic): Ranged 10 (one creature); +23 vs. Fortitude; 2d8 + 16 necrotic damage, and the target cannot regain hit points (save ends).
Invisibility (illusion) At-Will
Effect: Daarzan becomes invisible until it hits or misses with an attack, or until the end of its next turn. Daarzan can end the effect as a free action.
Central Eye (fear) At-Will 1/round
Attack: Ranged 10 (one creature); +21 vs. Will
Hit: Daarzan slides the target up to 5 squares, and the target gains vulnerable 5 to all damage until the start of Daarzan’s next turn.
Eye of the Beholder At-Will
Trigger: An enemy starts its turn within 5 squares of Daarzan.
Effect (Free Action): Daarzan uses a random eye ray against the triggering enemy.
Str 12 (+10) Dex 25 (+16) Wis 16 (+12)
Con 19 (+13) Int 22 (+15) Cha 25 (+16)
Alignment Evil Languages Common, Deep Speech
Published in Dungeon Magazine 207.