Daggerburg Captain
Medium natural humanoid, hobgoblin
Level 7 Soldier (Leader) XP 300

HP 78; Bloodied 39Initiative +6
AC 23, Fortitude 18, Reflex 19, Will 20Perception+8
Speed 5Low-light vision

Standard Actions

Bastard Sword (weapon) At-Will

Attack: Melee 1 (one creature); +12 vs. AC

Hit: 1d10 + 10 damage.

Effect: The target is marked until the end of the captain’s next turn. Until this mark ends, the target grants combat advantage.

Follow Me Recharge when first bloodied

Effect: The captain charges an enemy. One or two allies within 5 squares of the captain can each take a free action to charge different enemies.

Triggered Actions

Daggerburg Resilience Encounter

Trigger: The captain or an ally within 5 squares of it is subjected to an effect that a save can end.

Effect (Immediate Reaction): The creature subjected to the effect can make a saving throw against it.

Skills Athletics +11, History +12, Intimidate +12
Str 16 (+6)                Dex 12 (+4)                Wis 20 (+8)
Con 14 (+5)                Int 18 (+7)                Cha 18 (+7)

Alignment Evil        Languages Common, Goblin
Equipment: bastard sword , heavy shield , scale armor .

Published in Monster Vault: Threats to the Nentir Vale, page(s) 40.