Daggerburg Reaper
Medium natural humanoid, bugbear
Level 7 Lurker XP 300

HP 64; Bloodied 32Initiative +12
AC 21, Fortitude 18, Reflex 20, Will 17Perception+5
Speed 6Low-light vision


Combat Adept

At the start of an encounter, the reaper’s attacks deal 1d10 extra damage against any enemy that has not yet acted during the encounter.

Standard Actions

Scythe (weapon) At-Will

Attack: Melee 1 (one creature); +12 vs. AC

Hit: 2d6 + 8 damage.

Blinding Sweep (weapon) Encounter

Attack: Close burst 1 (enemies in the burst); +10 vs. Reflex

Hit: 3d6 + 5 damage, and the target is blinded until the end of the reaper’s next turn.

Miss: Half damage.

Move Actions

Stalk (illusion) At-Will 1/round

Effect: The reaper shifts 1 square and then can move up to its speed. If it ends this movement at least 3 squares from all enemies, the reaper becomes invisible until the start of its next turn or until it makes an attack.

Skills Stealth +13
Str 17 (+6)                Dex 20 (+8)                Wis 15 (+5)
Con 16 (+6)                Int 11 (+3)                Cha 11 (+3)

Alignment Evil        Languages Common, Goblin
Equipment: leather armor , scythe .

Published in Monster Vault: Threats to the Nentir Vale, page(s) 41.