Small natural humanoid, goblin
Level 4 Soldier XP 175
|HP 58; Bloodied 29||Initiative +7|
|AC 20, Fortitude 18, Reflex 16, Will 14||Perception+8|
|Speed 5||Low-light vision|
At the start of an encounter, the ruffian’s attacks deal 1d10 extra damage against any enemy that has not yet acted during the encounter.
Whenever an enemy misses the ruffian with a melee attack, the ruffian gains combat advantage against that enemy until the end of its next turn.
Spear (weapon) At-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 1d8 + 8 damage.
Hand Crossbow (weapon) At-Will
Attack: Ranged 10 (one creature); +9 vs. AC
Hit: 1d6 + 5 damage.
Trip Up (weapon) At-Will
Attack: Melee 1 (one creature); +7 vs. Reflex
Hit: 1d8 + 8 damage, and the target falls prone.
Str 13 (+3) Dex 17 (+5) Wis 12 (+3)
Con 18 (+6) Int 10 (+2) Cha 9 (+1)
Alignment Evil Languages Common, Goblin
Equipment: chainmail , crossbow bolt x10, hand crossbow , light shield , spear .
Published in Monster Vault: Threats to the Nentir Vale, page(s) 38.