Daggerburg Ruffian
Small natural humanoid, goblin
Level 4 Soldier XP 175

HP 58; Bloodied 29Initiative +7
AC 20, Fortitude 18, Reflex 16, Will 14Perception+8
Speed 5Low-light vision


Combat Adept

At the start of an encounter, the ruffian’s attacks deal 1d10 extra damage against any enemy that has not yet acted during the encounter.

Daggerburg Tactics

Whenever an enemy misses the ruffian with a melee attack, the ruffian gains combat advantage against that enemy until the end of its next turn.

Standard Actions

Spear (weapon) At-Will

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 1d8 + 8 damage.

Hand Crossbow (weapon) At-Will

Attack: Ranged 10 (one creature); +9 vs. AC

Hit: 1d6 + 5 damage.

Trip Up (weapon) At-Will

Attack: Melee 1 (one creature); +7 vs. Reflex

Hit: 1d8 + 8 damage, and the target falls prone.

Str 13 (+3)                Dex 17 (+5)                Wis 12 (+3)
Con 18 (+6)                Int 10 (+2)                Cha 9 (+1)

Alignment Evil        Languages Common, Goblin
Equipment: chainmail , crossbow bolt x10, hand crossbow , light shield , spear .

Published in Monster Vault: Threats to the Nentir Vale, page(s) 38.