Daggerburg Slayer
Medium natural humanoid, hobgoblin
Level 6 Brute XP 250

HP 85; Bloodied 42Initiative +6
AC 18, Fortitude 19, Reflex 17, Will 17Perception+6
Speed 6Low-light vision


Combat Adept

At the start of an encounter, the slayer’s attacks deal 1d10 extra damage against any enemy that has not yet acted during the encounter.

Standard Actions

Greataxe (weapon) At-Will

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 2d12 + 3 damage, or 2d12 +8 while the slayer is bloodied. If this attack bloodies the target, the target takes 5 extra damage.

Triggered Actions

Hobgoblin Resilience Encounter

Trigger: The slayer is subjected to an effect that a save can end.

Effect (Immediate Reaction): The slayer makes a saving throw against the triggering effect.

Str 20 (+8)                Dex 16 (+6)                Wis 16 (+6)
Con 15 (+5)                Int 10 (+3)                Cha 10 (+3)

Alignment Evil        Languages Common
Equipment: greataxe , hide armor .

Published in Monster Vault: Threats to the Nentir Vale, page(s) 40.