Daggerburg War Mage
Medium natural humanoid, hobgoblin
Level 6 Artillery XP 250

HP 58; Bloodied 29Initiative +6
AC 20, Fortitude 17, Reflex 19, Will 18Perception+7
Speed 6Low-light vision

Traits

Combat Adept

At the start of an encounter, the war mage’s attacks deal 1d10 extra damage against any enemy that has not yet acted during the encounter.

Standard Actions

Staff (weapon) At-Will

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 1d8 + 5 damage.

Stabbing Flame (fire, implement) At-Will

Attack: Ranged 15 (one creature); +11 vs. Fortitude

Hit: 1d8 + 5 fire damage, and ongoing 5 fire damage (save ends).

Icy Stream (cold, implement) Recharge

Attack: Ranged 15 (one creature); +11 vs. Reflex

Hit: 1d10 + 9 cold damage, and the war mage slides the target up to 3 squares.

Skills Arcana +13
Str 15 (+5)                Dex 16 (+6)                Wis 18 (+7)
Con 16 (+6)                Int 21 (+8)                Cha 15 (+5)

Alignment Evil        Languages Common, Goblin
Equipment: staff implement .

Published in Monster Vault: Threats to the Nentir Vale, page(s) 40.