Daggerburg Zealot
Medium natural humanoid, bugbear
Level 7 Skirmisher XP 300

HP 78; Bloodied 39Initiative +6
AC 21, Fortitude 19, Reflex 20, Will 19Perception+6
Speed 6Low-light vision


Combat Adept

At the start of an encounter, the zealot’s attacks deal 1d10 extra damage against any enemy that has not yet acted during the encounter.

Standard Actions

Glaive (weapon) At-Will

Attack: Melee 2 (one creature); +12 vs. AC

Hit: 2d6 + 8 damage.

Mobile Attack At-Will

Effect: The zealot shifts up to half its speed and uses glaive once at any point during this movement.

Triggered Actions

Daggerburg Zealotry Encounter

Trigger: An enemy within 5 squares of the zealot attacks an ally of the zealot.

Effect (Immediate Reaction): The zealot shifts up to its speed to a square adjacent to the triggering enemy and uses glaive against that enemy.

Str 16 (+6)                Dex 12 (+4)                Wis 17 (+6)
Con 14 (+5)                Int 18 (+7)                Cha 13 (+4)

Alignment Evil        Languages Common, Goblin
Equipment: glaive , hide armor .

Published in Monster Vault: Threats to the Nentir Vale, page(s) 40.