Dagorran Ambusher
Medium natural magical beast
Level 17 Lurker XP 1600

HP 132; Bloodied 66Initiative +17
AC 31, Fortitude 30, Reflex 29, Will 28Perception+18
Speed 8Low-light vision


Combat Advantage (psychic)

The ambusher deals 2d6 extra psychic damage against any creature that cannot see it.

Standard Actions

Bite (charm) At-Will

Attack: Melee 1 (one creature); +22 vs. AC

Hit: 3d10 + 5 damage, and the ambusher becomes invisible to the target until the end of the ambusher’s next turn.

Fade to Nothingness (illusion) At-Will

Effect: The ambusher becomes invisible until it attacks or until the end of its next turn.

Minor Actions

Psychic Scent At-Will

Effect: Choose one living creature, or the tracks of a living creature, within 10 squares of the ambusher. That creature doesn’t benefit from concealment, total concealment, or invisibility against the ambusher. In addition, the ambusher knows the creature’s location until the creature dies or until the ambusher uses this power again.

Skills Endurance +20, Stealth +18
Str 21 (+13)                Dex 20 (+13)                Wis 21 (+13)
Con 24 (+15)                Int 4 (+5)                Cha 15 (+10)

Alignment Unaligned        Languages understands Common, telepathy 20 (other dagorrans only)

Published in Dark Sun Creature Catalog, page(s) 29.