Medium natural magical beast
Level 17 Lurker XP 1600
|HP 132; Bloodied 66||Initiative +17|
|AC 31, Fortitude 30, Reflex 29, Will 28||Perception+18|
|Speed 8||Low-light vision|
Combat Advantage (psychic)
The ambusher deals 2d6 extra psychic damage against any creature that cannot see it.
Bite (charm) At-Will
Attack: Melee 1 (one creature); +22 vs. AC
Hit: 3d10 + 5 damage, and the ambusher becomes invisible to the target until the end of the ambusher’s next turn.
Fade to Nothingness (illusion) At-Will
Effect: The ambusher becomes invisible until it attacks or until the end of its next turn.
Psychic Scent At-Will
Effect: Choose one living creature, or the tracks of a living creature, within 10 squares of the ambusher. That creature doesn’t benefit from concealment, total concealment, or invisibility against the ambusher. In addition, the ambusher knows the creature’s location until the creature dies or until the ambusher uses this power again.
Skills Endurance +20, Stealth +18
Str 21 (+13) Dex 20 (+13) Wis 21 (+13)
Con 24 (+15) Int 4 (+5) Cha 15 (+10)
Alignment Unaligned Languages understands Common, telepathy 20 (other dagorrans only)
Published in Dark Sun Creature Catalog, page(s) 29.