Dao Blademaster
Large elemental humanoid (earth)
Level 22 Soldier XP 4150

HP 208; Bloodied 104Initiative +20
AC 38, Fortitude 35, Reflex 34, Will 33Perception+17
Speed 6, burrow 4, fly 6Darkvision, tremorsense 10
Immune petrification


Earth Glide

The dao can pass through earth and rock as if it were phasing.

Hold the Ground

While adjacent to an allied earth creature, the dao can ignore forced movement and cannot be knocked prone.

Threatening Reach

The dao can make opportunity attacks against enemies within 2 squares of it.

Standard Actions

Greatsword (weapon) At-Will

Attack: Melee 2 (one creature); +27 vs. AC

Hit: 2d10 + 19 damage, and the target falls prone.

Earth Pulse (force) Recharge

Attack: Close blast 3 (enemies in the blast); +25 vs. Fortitude

Hit: 2d12 + 17 force damage, and the target is immobilized (save ends).

Triggered Actions

Earth Lure (force) At-Will

Trigger: An enemy ends its turn farther from the dao than where it started.

Attack (Immediate Reaction): Ranged 10 (the triggering enemy); +25 vs. Fortitude. This attack provokes no opportunity attacks.

Hit: 2d8 + 6 force damage, and the dao pulls the target up to 8 squares.

Miss: The dao pulls the target up to 2 squares.

Str 27 (+19)                Dex 24 (+18)                Wis 22 (+17)
Con 24 (+18)                Int 15 (+13)                Cha 15 (+13)

Alignment Evil        Languages Common, Primordial
Equipment: greatsword , scale armor .

Published in Dungeon Magazine 199, Dungeon Magazine 215.