Large elemental humanoid (earth)
Level 22 Soldier XP 4150
|HP 208; Bloodied 104||Initiative +20|
|AC 38, Fortitude 35, Reflex 34, Will 33||Perception+17|
|Speed 6, burrow 4, fly 6||Darkvision, tremorsense 10|
The dao can pass through earth and rock as if it were phasing.
Hold the Ground
While adjacent to an allied earth creature, the dao can ignore forced movement and cannot be knocked prone.
The dao can make opportunity attacks against enemies within 2 squares of it.
Greatsword (weapon) At-Will
Attack: Melee 2 (one creature); +27 vs. AC
Hit: 2d10 + 19 damage, and the target falls prone.
Earth Pulse (force) Recharge
Attack: Close blast 3 (enemies in the blast); +25 vs. Fortitude
Hit: 2d12 + 17 force damage, and the target is immobilized (save ends).
Earth Lure (force) At-Will
Trigger: An enemy ends its turn farther from the dao than where it started.
Attack (Immediate Reaction): Ranged 10 (the triggering enemy); +25 vs. Fortitude. This attack provokes no opportunity attacks.
Hit: 2d8 + 6 force damage, and the dao pulls the target up to 8 squares.
Miss: The dao pulls the target up to 2 squares.
Str 27 (+19) Dex 24 (+18) Wis 22 (+17)
Con 24 (+18) Int 15 (+13) Cha 15 (+13)
Alignment Evil Languages Common, Primordial
Equipment: greatsword , scale armor .
Published in Dungeon Magazine 199, Dungeon Magazine 215.