Dao Gemslinger
Large elemental humanoid (earth)
Level 23 Artillery XP 5100

HP 166; Bloodied 83Initiative +19
AC 37, Fortitude 34, Reflex 36, Will 35Perception+18
Speed 6, burrow 4, fly 6Darkvision, tremorsense 10
Immune petrification


Earth Glide

The dao can pass through earth and rock as if it were phasing.

Move as Dust

The dao is insubstantial while moving, and it can move through enemies’ spaces.

Standard Actions

Dagger (weapon) At-Will

Attack: Melee 2 (one creature); +28 vs. AC

Hit: 3d6 + 19 damage.

Star Ruby (fire, radiant) At-Will

Attack: Ranged 20 (one creature); +28 vs. Reflex

Hit: 3d6 + 10 fire and radiant damage, and ongoing 10 fire and radiant damage (save ends). If the target is already taking ongoing fire and radiant damage, it falls prone.

Diamond Bonds (force) Recharge

Attack: Area burst 2 within 20 (enemies in the burst); +28 vs. Fortitude

Hit: 2d6 + 17 force damage, and the target is restrained (save ends).

    First Failed Saving Throw: The target is petrified (save ends).

Miss: Half damage, and the target is slowed (save ends).

Str 22 (+17)                Dex 27 (+19)                Wis 24 (+18)
Con 22 (+17)                Int 15 (+13)                Cha 16 (+14)

Alignment Evil        Languages Common, Primordial
Equipment: dagger , sling .

Published in Dungeon Magazine 199, Dungeon Magazine 215.