Large elemental humanoid (earth)
Level 23 Artillery XP 5100
|HP 166; Bloodied 83||Initiative +19|
|AC 37, Fortitude 34, Reflex 36, Will 35||Perception+18|
|Speed 6, burrow 4, fly 6||Darkvision, tremorsense 10|
The dao can pass through earth and rock as if it were phasing.
Move as Dust
The dao is insubstantial while moving, and it can move through enemies’ spaces.
Dagger (weapon) At-Will
Attack: Melee 2 (one creature); +28 vs. AC
Hit: 3d6 + 19 damage.
Star Ruby (fire, radiant) At-Will
Attack: Ranged 20 (one creature); +28 vs. Reflex
Hit: 3d6 + 10 fire and radiant damage, and ongoing 10 fire and radiant damage (save ends). If the target is already taking ongoing fire and radiant damage, it falls prone.
Diamond Bonds (force) Recharge
Attack: Area burst 2 within 20 (enemies in the burst); +28 vs. Fortitude
Hit: 2d6 + 17 force damage, and the target is restrained (save ends).
First Failed Saving Throw: The target is petrified (save ends).
Miss: Half damage, and the target is slowed (save ends).
Str 22 (+17) Dex 27 (+19) Wis 24 (+18)
Con 22 (+17) Int 15 (+13) Cha 16 (+14)
Alignment Evil Languages Common, Primordial
Equipment: dagger , sling .
Published in Dungeon Magazine 199, Dungeon Magazine 215.