Dao Overseer
Large elemental humanoid (earth)
Level 24 Brute XP 6050

HP 275; Bloodied 137Initiative +19
AC 36, Fortitude 37, Reflex 36, Will 35Perception+18
Speed 6, burrow 4, fly 6Darkvision, tremorsense 10
Immune petrification


Earth Glide

The dao can pass through earth and rock as if it were phasing.

Standard Actions

Scimitar (weapon) At-Will

Attack: Melee 2 (one creature); +29 vs. AC

Hit: 4d10 + 19 damage, or 3d10 + 59 if the dao scores a critical hit.

Whip (weapon) At-Will

Attack: Melee 3 (one creature); +29 vs. AC

Hit: 5d6 + 21 damage, and the dao pulls the target up to 2 squares.

Double Attack Recharge

Effect: The overseer makes two melee basic attacks. A target hit by one of these attacks also falls prone.

Local Tremor (force, zone) Encounter

Attack: Close burst 2 (enemies in the burst); +27 vs. Fortitude

Hit: 5d6 + 19 force damage, and the target falls prone and cannot stand up until the end of its next turn.

Effect: The burst creates a zone of difficult terrain that lasts until the end of the encounter. Creatures that have earth walk can ignore this difficult terrain.

Triggered Actions

Dismaying Whip At-Will

Trigger: An enemy within 3 squares of the dao stands up.

Effect (Immediate Reaction): The dao uses whip against the triggering enemy.

Str 28 (+21)                Dex 25 (+19)                Wis 23 (+18)
Con 25 (+19)                Int 15 (+14)                Cha 17 (+15)

Alignment Evil        Languages Common, Primordial
Equipment: chainmail , scimitar , whip .

Published in Dungeon Magazine 199, Dungeon Magazine 215.