Dao Overseer
Large elemental humanoid (earth)
Level 24 Brute XP 6050

HP 275; Bloodied 137Initiative +19
AC 36, Fortitude 37, Reflex 36, Will 35Perception+18
Speed 6, burrow 4, fly 6Darkvision, tremorsense 10
Immune petrification

Traits

Earth Glide

The dao can pass through earth and rock as if it were phasing.

Standard Actions

Scimitar (weapon) At-Will

Attack: Melee 2 (one creature); +29 vs. AC

Hit: 4d10 + 19 damage, or 3d10 + 59 if the dao scores a critical hit.

Whip (weapon) At-Will

Attack: Melee 3 (one creature); +29 vs. AC

Hit: 5d6 + 21 damage, and the dao pulls the target up to 2 squares.

Double Attack Recharge

Effect: The overseer makes two melee basic attacks. A target hit by one of these attacks also falls prone.

Local Tremor (force, zone) Encounter

Attack: Close burst 2 (enemies in the burst); +27 vs. Fortitude

Hit: 5d6 + 19 force damage, and the target falls prone and cannot stand up until the end of its next turn.

Effect: The burst creates a zone of difficult terrain that lasts until the end of the encounter. Creatures that have earth walk can ignore this difficult terrain.

Triggered Actions

Dismaying Whip At-Will

Trigger: An enemy within 3 squares of the dao stands up.

Effect (Immediate Reaction): The dao uses whip against the triggering enemy.

Str 28 (+21)                Dex 25 (+19)                Wis 23 (+18)
Con 25 (+19)                Int 15 (+14)                Cha 17 (+15)

Alignment Evil        Languages Common, Primordial
Equipment: chainmail , scimitar , whip .

Published in Dungeon Magazine 199, Dungeon Magazine 215.