Dark Acolyte of Graz'zt
Medium natural humanoid
Level 15 Minion XP 300

Initiative +9        Senses Perception +10
HP 1; a missed attack never damages a minion.
AC 29; Fortitude 27, Reflex 26, Will 27
Immune charm
Speed 6

Greatsword (standard, at-will) Weapon

+20 vs AC; 7 damage, or 9 damage if the dark acolyte has combat advantage against the target.

Longbow (standard, at-will) Weapon

+19 vs AC; 7 damage.

Dying Whispers ( when reduced to 0 hit points by an attack)

Allies within 5 squares of the dark acolyte gain combat advantage against the attacker until the end of the acolyte's next turn.

Alignment Evil        Languages Abyssal, Common
Skills Bluff +13, Insight +15
Str 17 (+10)      Dex 14 (+9)      Wis 16 (+10)
Con 14 (+9)      Int 13 (+8)      Cha 12 (+8)

Equipment: arrows (30) , greatsword , leather armor , longbow .



Update (11/23/2009)
In the dying whispers power, add “until the end of the acolyte’s next turn” to the end of the line.

Published in Manual of the Planes, page(s) 133.