Dark Creeper Necromancer
Small shadow humanoid
Level 5 Elite Skirmisher XP 400

Initiative +8        Senses Perception +4; Darkvision
Shroud of the Grave (Necrotic) aura 5; each undead within the aura loses any vulnerability to radiant damage.
HP 124; Bloodied 62 ; see also killing dark
AC 19; Fortitude 17, Reflex 19, Will 17
Resist 5 necrotic
Saving Throws +2
Speed 6
Action Points 1

Dagger (standard, at-will) Weapon

+10 vs AC; 1d6+4 damage.

Dagger (standard, at-will) Weapon

Ranged 5/10; +10 vs AC; 1d6+4 damage.

Dark Dance (standard, at-will) Necrotic, Weapon

The dark creeper necromancer shifts 6 squares and makes three attacks against three different targets at any time during the shift; +10 vs AC; 1d6+4 necrotic damage.

Call of the Grave (standard, encounter)

Ranged 10; four crawling gauntlets appear in four unoccupied spaces within range

Killing Dark ( when reduced to 0 hit points, )

Close burst 1; targets enemies; each target is blinded (save ends)

Combat Advantage

A dark creeper necromancer deals 2d6 extra damage on melee and ranged attacks against any target he has combat advantage against.

Dark Step (move; at-will)

The dark creeper necromancer moves up to 4 squares, gains a +4 bonus to AC against opportunity attacks, and gains combat advantage against any target that he ends his move adjacent to.

Alignment Evil        Languages Common
Skills Stealth +11, Thievery +11
Str 11 (+2)      Dex 18 (+6)      Wis 14 (+4)
Con 14 (+4)      Int 13 (+3)      Cha 13 (+3)

Equipment: black garments, bag of rusty gauntlets, dagger x5.


Published in Underdark, page(s) 55.