Dark Drake of the Moon Hills
Large natural beast (reptile)
Level 8 Elite Lurker XP 700

HP 148; Bloodied 74Initiative +11
AC 22, Fortitude 22, Reflex 20, Will 20Perception+12
Speed 6Darkvision
Saving Throws +2; Action Points 1

Standard Actions

Bite At-Will

Attack: Melee 1 (one creature); +13 vs. AC

Hit: 2d10 + 5 damage.

Double Attack At-Will

Effect: The drake uses bite twice.

Unseen Killer (psychic) At-Will

Requirement: The drake must be invisible as a result of ghost drake.

Attack: Melee 1 (one or two creatures); +11 vs. Will

Hit: 3d10 + 16 psychic damage.

Ghost Drake (illusion) At-Will

Effect: The drake is insubstantial and phasing until the end of its turn, then moves up to its speed. After moving, it becomes invisible until the end of the encounter or until it hits or misses with an attack.

Minor Actions

Terrible Aspect (fear) Recharge when the drake hits with a melee attack other than this one

Attack: Melee 1 (one creature that can see the drake); +11 vs. Will

Hit: The drake pushes the target 1 square, and the target is immobilized until the end of its next turn.

Skills Stealth +12
Str 20 (+9)                Dex 16 (+7)                Wis 17 (+7)
Con 20 (+9)                Int 4 (+1)                Cha 12 (+5)

Alignment Evil        Languages -

Published in Monster Vault: Threats to the Nentir Vale, page(s) 43.