Dark Drake of the Moon Hills
Large natural beast (reptile)
Level 8 Elite Lurker XP 700
|HP 148; Bloodied 74||Initiative +11|
|AC 22, Fortitude 22, Reflex 20, Will 20||Perception+12|
|Saving Throws +2; Action Points 1|
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 2d10 + 5 damage.
Double Attack At-Will
Effect: The drake uses bite twice.
Unseen Killer (psychic) At-Will
Requirement: The drake must be invisible as a result of ghost drake.
Attack: Melee 1 (one or two creatures); +11 vs. Will
Hit: 3d10 + 16 psychic damage.
Ghost Drake (illusion) At-Will
Effect: The drake is insubstantial and phasing until the end of its turn, then moves up to its speed. After moving, it becomes invisible until the end of the encounter or until it hits or misses with an attack.
Terrible Aspect (fear) Recharge when the drake hits with a melee attack other than this one
Attack: Melee 1 (one creature that can see the drake); +11 vs. Will
Hit: The drake pushes the target 1 square, and the target is immobilized until the end of its next turn.
Skills Stealth +12
Str 20 (+9) Dex 16 (+7) Wis 17 (+7)
Con 20 (+9) Int 4 (+1) Cha 12 (+5)
Alignment Evil Languages -
Published in Monster Vault: Threats to the Nentir Vale, page(s) 43.