Small natural animate (undead)
Level 18 Artillery XP 2000
|HP 116; Bloodied 58||Initiative +14|
|AC 30, Fortitude 30, Reflex 31, Will 30||Perception+17|
|Speed 0, fly 10 (hover)|
|Immune disease, poison; Resist 15 fire, 10 necrotic; Vulnerable 5 radiant|
The dark flameskull sheds dim light out to 5 squares.
The dark flameskull regains 10 hit points whenever it starts its turn and has at least 1 hit point.
Fiery Bite (fire) At-Will
Attack: Melee 1 (one creature); +23 vs. AC
Hit: 2d4 damage plus 2d10 fire damage.
Black Ray (fear, necrotic) At-Will
Attack: Ranged 10 (one creature); +23 vs. Reflex
Hit: 2d8 + 13 necrotic damage, the flameskull slides the target 3 squares, and the target is dazed until the end of its next turn.
Shadowfire (fire, necrotic, zone) Encounter
Attack: Area burst 3 within 10 (enemies in the burst); +23 vs. Reflex
Hit: 2d6 + 7 fire and necrotic damage.
Miss: Half damage.
Effect: The burst creates a zone that lasts until the end of the flameskull’s next turn. Any creature that starts its turn within the zone takes 10 fire and necrotic damage.
Skills Stealth +19
Str 8 (+8) Dex 21 (+14) Wis 17 (+12)
Con 22 (+15) Int 25 (+16) Cha 22 (+15)
Alignment Unaligned Languages Abyssal, Common
Published in Tomb of Horrors, page(s) 93.