Dark Flameskull
Small natural animate (undead)
Level 18 Artillery XP 2000

HP 116; Bloodied 58Initiative +14
AC 30, Fortitude 30, Reflex 31, Will 30Perception+17
Speed 0, fly 10 (hover)
Immune disease, poison; Resist 15 fire, 10 necrotic; Vulnerable 5 radiant



The dark flameskull sheds dim light out to 5 squares.

Regeneration (healing)

The dark flameskull regains 10 hit points whenever it starts its turn and has at least 1 hit point.

Standard Actions

Fiery Bite (fire) At-Will

Attack: Melee 1 (one creature); +23 vs. AC

Hit: 2d4 damage plus 2d10 fire damage.

Black Ray (fear, necrotic) At-Will

Attack: Ranged 10 (one creature); +23 vs. Reflex

Hit: 2d8 + 13 necrotic damage, the flameskull slides the target 3 squares, and the target is dazed until the end of its next turn.

Shadowfire (fire, necrotic, zone) Encounter

Attack: Area burst 3 within 10 (enemies in the burst); +23 vs. Reflex

Hit: 2d6 + 7 fire and necrotic damage.

Miss: Half damage.

Effect: The burst creates a zone that lasts until the end of the flameskull’s next turn. Any creature that starts its turn within the zone takes 10 fire and necrotic damage.

Skills Stealth +19
Str 8 (+8)                Dex 21 (+14)                Wis 17 (+12)
Con 22 (+15)                Int 25 (+16)                Cha 22 (+15)

Alignment Unaligned        Languages Abyssal, Common

Published in Tomb of Horrors, page(s) 93.