Dark Harvester
Small shadow humanoid
Level 11 Lurker XP 600

Initiative +15        Senses Perception +15; Darkvision
HP 88; Bloodied 44
AC 25; Fortitude 22, Reflex 25, Will 24
Speed 6

Kukri (standard, at-will) Weapon

+16 vs AC; 1d6+5 damage (reroll a result of 1 on the damage die), and the dark harvester makes a secondary attack against the same target.

Secondary Attack +13 vs Fortitude; ongoing 5 poison damage and the target is slowed (save at -2 ends both). First Failed Saving Throw: The target is immobilized instead of slowed (save at -2 ends). Second Failed Saving Throw: The target is stunned instead of immobilized (save at -2 ends).

Killing Darkness ( when reduced to 0 hit points, )

Close burst 1; targets enemies; +14 vs ; 4d8+5 damage.. each target is blinded (save ends).

Combat Advantage

The dark harvester deals ongoing 10 damage (save ends) to any target it has combat advantage against.

Dark Step (minor; at-will)

The dark harvester moves up to 3 squares, gains a +4 bonus to AC against opportunity attacks, and gains combat advantage against any target that it ends its movement against to.

Invisibility (minor; recharge ) Illusion

The dark harvester becomes invisible until the end of its next turn.

Alignment Unaligned        Languages Common
Skills Dungeoneering +15, Stealth +16
Str 12 (+6)      Dex 22 (+11)      Wis 20 (+10)
Con 16 (+8)      Int 12 (+6)      Cha 12 (+6)

Equipment: black garments, whistle, kukri .

Published in Dungeon Magazine 162, page(s) 93.