Dark Moon Monk
Medium natural humanoid
Level 6 Soldier XP 250

Initiative +10        Senses Perception +10
HP 68; Bloodied 34
AC 22; Fortitude 16, Reflex 20, Will 18
Speed 7

Unarmed Strike (standard, at-will)

+12 vs AC; 1d8+4 damage.

Ghost Shuriken (standard, at-will) Cold or Necrotic

Ranged 6/12; +10 vs Reflex; 1d4+3 damage plus 1d4 necrotic or cold damage (monk's choice).

Shadow Tentacle (standard; sustain minor, encounter) Conjuration, Necrotic

Ranged 10; +10 vs Reflex; 1d6+3 necrotic damage, and the target is grabbed (until escape). The tentacle can grab only one target at a time, dealing 1d6+3 necrotic damage to the grabbed foe each round the monk sustains the grab. As a standard action, the monk can change the target and can move the tentacle up to 5 squares.

Gloom Fist (standard, recharge ) Necrotic

+12 vs AC; 1d6+4 damage, and the target takes ongoing 5 necrotic damage and is dazed (save ends both).

Dark Moon Strike (minor, encounter)

The next time the monk hits with a melee attack, the attack is treated as a critical hit.

Alignment Evil        Languages Chondathan, Common
Skills Acrobatics +13, Athletics +12, Stealth +13
Str 18 (+7)      Dex 20 (+8)      Wis 14 (+5)
Con 12 (+4)      Int 10 (+3)      Cha 16 (+6)

Published in Forgotten Realms Campaign Guide, page(s) 241.