Dark Moon Monk
Medium natural humanoid
Level 6 Soldier XP 250
Initiative +10 Senses Perception +10
HP 68; Bloodied 34
AC 22; Fortitude 16, Reflex 20, Will 18
Unarmed Strike (standard, at-will)
+12 vs AC; 1d8+4 damage.
Ghost Shuriken (standard, at-will) Cold or Necrotic
Ranged 6/12; +10 vs Reflex; 1d4+3 damage plus 1d4 necrotic or cold damage (monk's choice).
Shadow Tentacle (standard; sustain minor, encounter) Conjuration, Necrotic
Ranged 10; +10 vs Reflex; 1d6+3 necrotic damage, and the target is grabbed (until escape). The tentacle can grab only one target at a time, dealing 1d6+3 necrotic damage to the grabbed foe each round the monk sustains the grab. As a standard action, the monk can change the target and can move the tentacle up to 5 squares.
Gloom Fist (standard, recharge ) Necrotic
+12 vs AC; 1d6+4 damage, and the target takes ongoing 5 necrotic damage and is dazed (save ends both).
Dark Moon Strike (minor, encounter)
The next time the monk hits with a melee attack, the attack is treated as a critical hit.
Alignment Evil Languages Chondathan, Common
Skills Acrobatics +13, Athletics +12, Stealth +13
Str 18 (+7) Dex 20 (+8) Wis 14 (+5)
Con 12 (+4) Int 10 (+3) Cha 16 (+6)
Published in Forgotten Realms Campaign Guide, page(s) 241.