Dark One Emissary
Small shadow humanoid
Level 5 Lurker XP 200

Initiative +11        Senses Perception +9; Darkvision
HP 48; Bloodied 24
AC 20; Fortitude 16, Reflex 20, Will 17
Speed 6

Dagger (standard, at-will) Weapon

+10 vs AC; 1d4+5 damage.

Dagger (standard, at-will) Weapon

Ranged 5/10; +10 vs AC; 1d4+5 damage.

Killing Dark ( when reduced to 0 hit points, )

Close burst 1; targets enemies; each target is blinded (save ends). When slain, a dark one emissary explodes in a spout of darkness.

Cloak of Shadows (minor; at-will) Illusion

The dark one emissary shifts 1 square and gains concealment until the end of its next turn.

Combat Advantage

The dark one emissary deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.

Dark Step (move; at-will)

The dark one emissary moves up to 4 squares, gains a +4 bonus to AC against opportunity attacks, and gains combat advantage against any target that it ends its move adjacent to.

Alignment Evil        Languages Common
Skills Bluff +9, Intimidate +11, Stealth +12
Str 13 (+3)      Dex 20 (+7)      Wis 15 (+4)
Con 12 (+3)      Int 14 (+4)      Cha 14 (+4)

Equipment: black garments, dagger x5.

Published in Dungeon Magazine 157, page(s) 45.