Dark Stalker
Small shadow humanoid
Level 10 Lurker XP 500

Initiative +14        Senses Perception +7; Darkvision
HP 81; Bloodied 40
AC 24; Fortitude 21, Reflex 24, Will 23
Speed 6

Scimitar (standard, at-will) Weapon

+15 vs AC; 1d8+5 damage (crit 1d8 + 13).

Dagger (standard, at-will) Weapon

Range 5/10; +15 vs AC; 1d4+5 damage.

Dark Fog (standard; sustain minor, encounter) Zone

Area burst 4 within 10; creates a zone of darkness that blocks line of sight (creatures with darkvision ignore this effect).

Killing Dark ( when reduced to 0 hit points, )

Close burst 1; targets enemies; each target is blinded (save ends). When slain, a dark stalker explodes in a spout of darkness

Combat Advantage

The dark stalker deals an extra 2d6 damage on melee and ranged attacks against any target it has combat advantage against.

Dark Step (move; at-will)

The dark stalker moves up to 4 squares, gains a +4 bonus to AC against opportunity attacks, and gains combat advantage against any target that it ends its move adjacent to.

Invisibility (minor; recharge ) Illusion

The dark stalker becomes invisible until the end of its next turn.

Alignment Unaligned        Languages Common
Skills Stealth +15, Thievery +15
Str 12 (+6)      Dex 21 (+10)      Wis 14 (+7)
Con 15 (+7)      Int 14 (+7)      Cha 19 (+9)

Equipment: black garments, dagger x4, scimitar .


Published in Monster Manual, page(s) 49, Underdark, page(s) 122, FR1 Scepter Tower of Spellgard, page(s) 52, H3 Pyramid of Shadows, page(s) 60.