Darkmantle Enveloper
Large shadow magical beast
Level 8 Lurker XP 350

HP 76; Bloodied 38Initiative +12
AC 22, Fortitude 21, Reflex 20, Will 19Perception+7
Speed 2, climb 2 (spider climb), fly 6Blindsight 8, Darkvision
Vulnerable 5 radiant

Traits

Shadowy Field Aura 5

Bright light in the aura is reduced to dim light. If the darkmantle takes radiant damage, this aura deactivates until the end of the darkmantle’s next turn.

Standard Actions

Tentacle Lash At-Will

Attack: Melee 1 (one creature); +13 vs. AC

Hit: 2d6 + 8 damage.

Engulf Recharge when the darkmantle has no creature grabbed

Attack: Melee 1 (one creature); +13 vs. AC

Hit: 2d6 + 8 damage, and the target is grabbed (escape DC 16) and blinded until the grab ends.

    Sustain Minor: The darkmantle sustains the grab, and the target takes 5 damage.

Minor Actions

Shadowcry (thunder) Encounter

Attack: Close burst 3 (enemies in the burst); +11 vs. Fortitude

Hit: 1d4 + 5 thunder damage, and the target is dazed until the end of the darkmantle’s next turn.

Triggered Actions

Darkjump (teleportation) Recharge

Trigger: The darkmantle takes damage.

Effect (Immediate Reaction): The darkmantle teleports up to 6 squares to a space that is in darkness or dim light. Until the start of its next turn, the darkmantle becomes invisible and its shadowy field is deactivated.

Skills Stealth +13
Str 19 (+8)                Dex 19 (+8)                Wis 16 (+7)
Con 20 (+9)                Int 3 (0)                Cha 5 (+1)

Alignment Unaligned        Languages -
Update (2/25/2014)
Updated in Dungeon 221.

Published in Monster Manual 2, page(s) 41, Dungeon Magazine 221.