Large aberrant magical beast (aquatic, ooze)
Level 3 Elite Controller XP 300
|HP 92; Bloodied 46||Initiative +0|
|AC 17, Fortitude 16, Reflex 14, Will 15||Perception+8|
|Speed 6, swim 6||Darkvision, tremorsense 10|
|Saving Throws +2; Action Points 1|
Enemies can’t gain combat advantage by flanking the darktentacles.
The darktentacles can breathe underwater. In aquatic combat, it gains a +2 power bonus to attack rolls against nonaquatic creatures.
While squeezing, the darktentacles moves at full speed rather than half speed, it doesn’t take the -5 penalty to attack rolls, and it doesn’t grant combat advantage for squeezing.
Tentacle Drag At-Will
Attack: Melee 4 (one creature); +6 vs. Reflex
Hit: 2d6 + 4 damage, and the darktentacles pulls the target up to 3 squares.
Flailing Tentacles At-Will
Attack: Close burst 2 (enemies in the burst); +8 vs. AC
Hit: 2d6 + 4 damage.
Mesmerizing Tentacles (charm) Recharge when first bloodied
Attack: Melee 4 (one creature); +6 vs. Will
Hit: The target is dominated (save ends).
Miss: The target is immobilized (save ends).
Skills Bluff +8, Insight +8, Stealth +5
Str 17 (+4) Dex 9 (0) Wis 14 (+3)
Con 14 (+3) Int 13 (+2) Cha 15 (+3)
Alignment Chaotic Evil Languages Common, Deep Speech, Draconic
Published in Halls of Undermountain, page(s) 90.