Darom Madar, Lesser Oath Wight
Medium natural humanoid (undead), human
Level 4 Solo Controller XP 875
|HP 224; Bloodied 112||Initiative +4|
|AC 18, Fortitude 16, Reflex 15, Will 17||Perception+2|
|Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant|
|Saving Throws +2; Action Points 2|
Inevitable Failure Aura 2
Enemies within the aura that aren’t dominated by the wight take a -2 penalty to attack rolls, skill checks, and ability checks.
Rotting Touch (necrotic) At-Will
Attack: Melee 1 (one creature); +8 vs. Fortitude
Hit: 1d8 + 4 necrotic damage, and the target cannot regain hit points until the end of the wight’s next turn.
Frustration's Fury (charm, psychic) Recharge when the wight uses promised return.
Attack: Close burst 5 (enemies in the burst); +6 vs. Will
Hit: 1d10 + 4 psychic damage, and the target uses a free action to make an at-will attack of the wight’s choice, which can include a charge, against a creature of the wight’s choice.
Miss: Half damage, and the target is dazed until the end of the wight’s next turn.
Accursed Gaze (charm) At-Will (1/round)
Requirement: The wight must be bloodied.
Attack: Ranged 5 (one creature); +8 vs. Will
Hit: The target is dominated until the end of the wight’s next turn.
Oath's Agony (necrotic) Recharge
Trigger: An adjacent enemy takes damage.
Attack (Immediate Reaction): Close burst 1 (the triggering enemy); +6 vs. Will
Hit: 1d6 + 4 necrotic damage, and the target is dazed until the end of the wight’s next turn.
Promised Return Encounter
Trigger: The oath wight drops to 0 hit points.
Effect (No Action): The oath wight is removed from play until the start of its next turn. The wight then appears with hit points equal to its bloodied value in an unoccupied square within 5 squares of its last location.
Str 12 (+3) Dex 14 (+4) Wis 10 (+2)
Con 16 (+5) Int 12 (+3) Cha 18 (+6)
Alignment Evil Languages Common
Published in Dungeon Magazine 181.