Darom Madar, Lesser Oath Wight
Medium natural humanoid (undead), human
Level 4 Solo Controller XP 875

HP 224; Bloodied 112Initiative +4
AC 18, Fortitude 16, Reflex 15, Will 17Perception+2
Speed 6Darkvision
Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant
Saving Throws +2; Action Points 2

Traits

Inevitable Failure Aura 2

Enemies within the aura that aren’t dominated by the wight take a -2 penalty to attack rolls, skill checks, and ability checks.

Standard Actions

Rotting Touch (necrotic) At-Will

Attack: Melee 1 (one creature); +8 vs. Fortitude

Hit: 1d8 + 4 necrotic damage, and the target cannot regain hit points until the end of the wight’s next turn.

Frustration's Fury (charm, psychic) Recharge when the wight uses promised return.

Attack: Close burst 5 (enemies in the burst); +6 vs. Will

Hit: 1d10 + 4 psychic damage, and the target uses a free action to make an at-will attack of the wight’s choice, which can include a charge, against a creature of the wight’s choice.

Miss: Half damage, and the target is dazed until the end of the wight’s next turn.

Minor Actions

Accursed Gaze (charm) At-Will (1/round)

Requirement: The wight must be bloodied.

Attack: Ranged 5 (one creature); +8 vs. Will

Hit: The target is dominated until the end of the wight’s next turn.

Triggered Actions

Oath's Agony (necrotic) Recharge

Trigger: An adjacent enemy takes damage.

Attack (Immediate Reaction): Close burst 1 (the triggering enemy); +6 vs. Will

Hit: 1d6 + 4 necrotic damage, and the target is dazed until the end of the wight’s next turn.

Promised Return Encounter

Trigger: The oath wight drops to 0 hit points.

Effect (No Action): The oath wight is removed from play until the start of its next turn. The wight then appears with hit points equal to its bloodied value in an unoccupied square within 5 squares of its last location.

Str 12 (+3)                Dex 14 (+4)                Wis 10 (+2)
Con 16 (+5)                Int 12 (+3)                Cha 18 (+6)

Alignment Evil        Languages Common

Published in Dungeon Magazine 181.