Dawn War Ghost
Medium shadow humanoid (undead)
Level 23 Controller XP 5100
Initiative +19 Senses Perception +15; Darkvision
Memories of War aura 3; enemies that enter or start their turns in the aura take 10 psychic damage and is slowed. The area is filled with ghostly images and sounds of the ghost’s memories of the Dawn War.
HP 148; Bloodied 74
AC 37; Fortitude 32, Reflex 35, Will 34
Immune disease, poison; Resist insubstantial
Speed fly 8 (hover); phasing
Trauma Touch (standard, at-will) Psychic
+26 vs AC; 2d6+9 psychic damage, and the target is dazed until the end of the ghost's next turn.
Traumatic Possession (standard, recharge ) Charm, Psychic
Targets a living humanoid; +26 vs Will; the ghost enters the target’s space and is removed from play, and the target is dominated (save ends). The ghost can use this power against one creature at a time. Instead of dictating the target’s action, the ghost can cause the target to take no action and deal it 20 psychic damage. When the target is no longer dominated, or when the ghost chooses to end its ghostly possession (a free action), the ghost reappears in an unoccupied square adjacent to the target.
Mortal Terror (standard, encounter) Fear, psychic
Close burst 5; targets enemies; +24 vs Will; 1d8+9 psychic damage, the target is pushed 5 squares, and the target is dazed, and takes ongoing 10 psychic damage (save ends both).
Spectral Shift (immediate reaction, when missed by a melee attack; at-will)
The ghost shifts 3 squares.
Alignment Chaotic evil Languages Common, Elven
Skills Stealth +24
Str 11 (+11) Dex 26 (+19) Wis 8 (+10)
Con 20 (+16) Int 12 (+12) Cha 24 (+18)
Description: This shadowy spirit wears the form of a regal male eladrin in ancient robes. Its hollow eyes are wide with madness.
Published in E1 Death's Reach, page(s) 29.